![]() ![]() Any further use of the /search/ endpoints to aid in discovery may get a developer banned from using the API. Now, though, CCP has imposed a restriction on developers. Developers should think about the fluidity of the data (how often relevant changes occur) they are requesting from the API to prevent putting undue load on the API, says Devilcrafter, an Imperium developer. Avoiding that requires carefully optimizing your requests. Without rate limits on API requests and low cache times, however, taxing the API’s infrastructure is easier than ever before. Working as intended, says CCP Bartender on Reddit: “Corporations that wish to keep their structures secret should carefully control who they add to their ACL’s.” “To explain it a bit more in-depth, ESI provides the following route ‘/v3/characters//” to get the name, owner, and position in system.” The Response The search system allowed for this to happen, so it was very easy to create a list of dockable structures for GARPA, and eventually use it as a intel tool.” It’s only possible for the structure owner, and the correct people with corporate roles to get all structures you own, but there is no way of pulling the information from ESI much like the structure browser does. There is no way, within ESI to determine which structures you have access to. ![]() “It started off as a tool to generate exports for GARPA so routing would be easier”, said Boris, “but eventually I started to add characters belonging to Pandemic Horde and other alliances to it. That’s one request for each system in the game.īoris Agnon worked on a tool to do exactly that. So querying the API for a list of all dockable citadels for one character takes about 8,031 requests. Citadel names always begin with the name of the system they occupy. Entering a partial name into the in-game search function lets you see the names of citadels where your character can dock. As Tech Co state in a new dev blog, “ Unfortunately, some developers have for some time now been using as a discovery endpoint for various things by dumping extremely large numbers of carefully structured requests into it.” Asking Too Many Questionsĭiscovering accessible citadels is one such thing. This lets third-party applications do many partial searches, quickly. Using /search/ performs the same actions that occur when you enter a partial name into the ‘People and Places’ dialogue. One particular activity seems to have irked CCP’s Team Tech Co: Using the /search/ endpoint as method for discovery. But ‘much higher’ does not mean unlimited. Also, the cloud’s scalable infrastructure can service a much higher load of requests. This means they need not wait for Tuesday patches. ![]() As a result, API changes are not dependent on game server changes. It interacts with the game server by regularly exchanging messages. ESI, though, is much more modern and knows few such limits. To prevent major performance impacts, CCP designed both as cached and rate limited. ![]() Those API systems interfaced directly with the game’s database or the game server. CCP shut down the previous EVE APIs, CREST- and XML-based, on. ESI API v CREST/XMLĮVE Swagger Interface (ESI) is the only API for EVE Online. In a new devblog released on June 19, CCP announced a new restriction to how third-party developers use their access to EVE’s ESI API. ![]()
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